Some of The Top Stocks to Own in a Potential $6.82 Billion eSports Market

The eSports market has become massive. Not only could the industry exceed $1 billion in revenue this year, it could see $1.8 billion by 2022, according to analysts at Newzoo. Goldman Sachs, however, believes the market could be worth $2.96 billion by then. By 2024, Grand View Research says the industry could be worth $6.82 billion, adding, “The market is expected to grow on account of the increasing popularity of video games, rising awareness regarding Esports, and increasing mobile usage in emerging countries.” Coupled with Newzoo’s expectations that two billion people could be aware of eSports this year, the industry could be set for monumental growth moving forward. That’s big news for companies such as ESE Entertainment Inc. (TSXV:ESE)(OTC:ENTEF), Cyfrowy Polsat SA (OTC:CYFMF)(WSE:PCS), ESports Entertainment Group Inc. (NASDAQ:GMBL), Allied ESports Entertainment Inc. (NASDAQ:AESE), and Gamesquare Esports Inc. (CSE:GSQ)(OTC:GMSQF).

Look at ESE Entertainment Inc. (TSXV:ESE)(OTC:ENTEF), For Example

ESE Entertainment Inc. just announced that its acquisition target, Frenzy sp. z.o.o., will produce broadcasts of the PGL Major Stockholm 2021 tournament, one of the most prestigious esports tournaments in the world for the game Counter-Strike: Global Offensive. The broadcasts will be in cooperation with Fantasyexpo gaming agency, which has acquired broadcasting rights for the Event. Frenzy will be responsible for producing Polish broadcasts for the internet and linear television channel Polsat Games, which is owned by Cyfrowy Polsat S.A. (WSE: CPS). Well-known European broadcasters and gaming analysts will cover the event from a television studio in Warsaw, Poland.

The PGL Major Stockholm 2021 is considered one of the most prestigious CS:GO tournaments in the world. Twenty-four of the best teams globally will compete for the World Championship title and their share of a $2 million prize pool, one of the biggest in CS:GO history. This year’s edition of the event is special because it will feature a live audience, the first time in 2-years since the coronavirus pandemic. The live Event will be held at the Avicii Arena in Stockholm, Sweden.

“After a two-year break, the world’s best esports teams finally return to compete at the Major. We are happy that Frenzy will be part of this historical event, and thanks to the cooperation with Fantasyexpo agency, will produce the Polish broadcast. Such a prestigious tournament deserves the highest production standards possible. We can already say that this Major tournament will be available for viewers on both the channels of Polsat Games TV, and one of the most popular Polish commentators, Izak.” says Marcin Kilar, Managing Director at Frenzy.

“The PGL Major Stockholm 2021 is an event that became legendary even before its inception. It is a result of several factors - it is the first Major in two years that will bring back a live audience and offer a major prize pool of two million dollars. There will also be a Polish element in the tournament, that many fans will want to follow and that requires a special approach. That is why I am happily looking forward to our cooperation with Frenzy, as I know our teams will make all the effort to surpass expectations of the community. Moreover, let us not forget our #GamingBezBarier project, that we will introduce during the broadcast. Thanks to our experience, the Deaf will also be able to enjoy the show to its full potential.” comments Bartosz Wilczek, Head of Esports at Fantasyexpo.

Other related developments from around the markets include:

ESports Entertainment Group Inc.and their EGL brand have signed a partnership with NetEase (NASDAQ: NTES) to become their official North American tournament and broadcasting provider for Naraka: Bladepoint, running the entirety of the Morus Cups Seasons One, Two, and Three, which take place between September and November 2021. The Company will run the tournaments as well as produce the broadcasts to cover it all. This partnership is another six-figure source of revenue for the Company. The partnership’s promotion began at the end of August with the Asura Showmatch, with players getting an opportunity to go up against some of the world’s most popular streamers. The event drew over 85,000 viewers.

Allied ESports Entertainment Inc., a global esports entertainment company, announced the appointment of Roy Anderson as the Company’s Chief Financial Officer, effective immediately. Mr. Anderson succeeds Anthony Hung, who served as the Company’s Chief Financial Officer from September 2019 until his resignation last month. Mr. Anderson brings more than 25 years of experience to Allied Esports Entertainment. He has deep expertise in financial management, financial reporting, mergers and acquisitions, internal controls, and risk management. With a focus on Technology, Media and Telecommunications (TMT), Mr. Anderson has been a trusted strategic advisor to CEOs, Senior Executives, Board of Directors, and investors in these industries.

Gamesquare Esports Inc., an international gaming and esports company, has scheduled its third-quarter 2021 financial results conference call with the investment community to be held on Monday, November 1, 2021 at 5:00 pm EST. In addition to the financial results, management expects to provide an operational update including details on the integration of its acquisitions, operational progress, and recent commercial successes. Shareholders, investors, interested parties, and media are encouraged to join the company’s webcast hosted by Justin Kenna, GameSquare CEO and expected to be joined by Paul Bozoki, CFO, and Kevin Wright, President.

Legal Disclaimer / Except for the historical information presented herein, matters discussed in this article contains forward-looking statements that are subject to certain risks and uncertainties that could cause actual results to differ materially from any future results, performance or achievements expressed or implied by such statements. Winning Media is not registered with any financial or securities regulatory authority and does not provide nor claims to provide investment advice or recommendations to readers of this release. For making specific investment decisions, readers should seek their own advice. Winning Media is only compensated for its services in the form of cash-based compensation. Pursuant to an agreement Winning Media has been paid three thousand five hundred dollars for advertising and marketing services for ESE Entertainment Inc. by ESE Entertainment Inc. We own ZERO shares of ESE Entertainment Inc. Please click here for full disclaimer.

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