Video Game Sales Are Still Hitting Record Highs – With no Signs of Slowing

Video game sales aren’t slowing down. In fact, a new report from the NPD Group says that video game sales are up 30% in the first quarter of the year rising to $14.92 billion. “Video game content (which includes new games, expansions, and DLC) went up by 25% to a total of 12.8 billion, while video game accessories (including microtransactions) went up 42%,” reports The Gamer. That’s big news for Enthusiast Gaming Holdings Inc. (TSX:EGLX)(NASDAQ:EGLX) Activision Blizzard (NASDAQ:ATVI), Electronic Arts Inc. (NASDAQ:EA), Take-Two Interactive Software Inc. (NASDAQ:TTWO), and Roblox Corp. (NYSE:RBLX).

"Consumer spending on video game products continued to thrive in the first quarter, delivering record results," noted NPD analyst Mat Piscatella, as also quoted by The Gamer. "While we are still seeing elevated rates of both engagement and spending resulting from changes in consumer behavior driven by the pandemic, we are also seeing cyclical gains from the November launches of both the PlayStation 5 and Xbox Series consoles. The growth driven by these new platforms, combined with gains experienced in mobile, PC and VR content spending, as well as the continued strength of Nintendo Switch, have pushed the market to new highs."

Momentum Growing for Enthusiast Gaming Holdings Inc. (TSX:EGLX)(NASDAQ:EGLX)

Enthusiast Gaming Holdings Inc. just announced it has closed the previously-announced acquisition of Vedatis SAS, which owns Icy Veins ( for €7,000,000 million in cash and stock, plus an Earn-out subject to certain conditions described below.

Upon closing of the Acquisition, the Company made a cash payment of €3,500,000 and issued 226,563 common shares in the capital of the Company for an aggregate value of €5,000,000. At the option of the Company, €750,000 of the €2,000,000 balance of the Purchase Price, which is payable on the first anniversary of the Closing Date, may be settled by way of issuing additional Common Shares. The Common Shares are subject to a contractual lock-up with 33.33% released six (6) months following the Closing Date, 33.33% released twelve (12) months following the Closing Date, and 33.33% released eighteen (18) months following the Closing Date. In addition, the vendors are eligible to an Earn-out payment, subject to certain conditions, equal to the sum of EBITDA of the purchased business (excluding new business generated by the Company), for the four (4) best consecutive calendar quarterly periods within the sixteen (16) consecutive calendar quarterly periods immediately following the Closing Date.

The acquisition is expected to be accretive to Enthusiast Gaming’s revenue and margins and demonstrates opportunity for increased monetization through the Company’s proprietary flywheel, which includes YouTube channels, subscriptions, content licensing, and ecommerce.

Icy Veins is one the largest independent Activision Blizzard fan communities generating over 3 billion lifetime views of content and was founded in 2011 by Damien Thivolle and Vlad-Matei Mladin. The platform provides news and strategy guides for leading franchises like World of Warcraft, Diablo, Heroes of the Storm, Hearthstone and Overwatch.

Other related developments from around the markets include:

Activision Blizzard announced first-quarter 2021 results. “Our employees continue to demonstrate exceptional performance under challenging circumstances,” said Bobby Kotick, CEO of Activision Blizzard. “That relentless drive across our franchises produced strong first quarter results that were well ahead of expectations. Our continued overperformance enables us to raise our outlook for the full year.”

Electronic Arts Inc., a worldwide leader in interactive entertainment and sports gaming, announced the acquisition of Metalhead Software, a talented Canada-based video game studio and developer of the fan-favorite Super Mega Baseball franchise. EA SPORTS and Metalhead are teaming up to grow the Super Mega Baseball franchise as well as develop new gaming and sports experiences for players worldwide.

Take-Two Interactive Software Inc. announced that it plans to report financial results for its fourth quarter and fiscal year 2021 ended March 31, 2021, after the market close on Tuesday, May 18, 2021. The Company plans to hold a conference call to discuss its results at 4:30 p.m. Eastern Time, which can be accessed by dialing (877) 407-0984 or (201) 689-8577.

Roblox Corp. announced today that it will report financial results for the first quarter of fiscal year 2021, ended March 31, 2021 after market close on Monday, May 10, 2021. The company will conduct a conference call on Tuesday, May 11, 2021 at 5:30 AM PT / 8:30 AM ET to answer questions regarding its financial results. The live webcast of the conference call can be accessed from the Roblox investor relations website at IR.ROBLOX.COM. An online replay, as well as the transcript of the call, will be available on the investor relations website shortly following the call and will remain available for at least 12 months.

Legal Disclaimer / Except for the historical information presented herein, matters discussed in this article contains forward-looking statements that are subject to certain risks and uncertainties that could cause actual results to differ materially from any future results, performance or achievements expressed or implied by such statements. Winning Media is not registered with any financial or securities regulatory authority and does not provide nor claims to provide investment advice or recommendations to readers of this release. For making specific investment decisions, readers should seek their own advice. Winning Media is only compensated for its services in the form of cash-based compensation. Pursuant to an agreement Winning Media has been paid three thousand five hundred dollars for advertising and marketing services for Enthusiast Gaming Holdings Inc. by Enthusiast Gaming Holdings Inc. We own ZERO shares of Enthusiast Gaming Holdings Inc. Please click here for full disclaimer.

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